Ages 11–14 · some coding helps

Tech Builder

Ages 11-146-Month Course120 Sessions

Python + AI + OOP
Max 5 per class
Ends at Tech Expo
Turns a beginner programmer into someone who ships software
Real Python projects, object-oriented game development, AI assistants, and automation tools they actually use.
Duration 6 Months
Class Size Max 5 Children
Cadence 5 Live Sessions / Week

What your teen will build in Tech Builder

Tech Builder is a six-month course for teens ready to move beyond the basics. It deepens Python into real projects, teaches object-oriented programming through games, moves into AI APIs and automation tools, and finishes with a capstone your teen presents at their own booth on Tech Expo day. Classes run five times a week, one hour each, in small groups of no more than five children.

Real tools, real projects

🐍

Professional Python

File handling, modules, libraries, and exception handling — built as an attendance system, password manager, and expense tracker.

🧱

Object-Oriented Programming

Classes and objects taught through games: Snake, Brick Breaker, Maze Escape, and an inventory system.

🎮

Game Development

One game of their choosing — animation, collision, game states, menus, lives, levels, and sound.

🤖

Artificial Intelligence

Prompt engineering, responsible AI, AI APIs, chatbots and voice — a homework helper, study buddy, and quiz generator.

🚀

Automation & Productivity

A folder organiser, PDF report and invoice generators, an email assistant, and a reminder system.

📊

Data Structures

Organize and work with data the way a real software engineer would.

🎤

Tech Expo Presentation

Present a finished capstone project live, at their own booth, to an audience.

⚖️

Responsible AI Use

Trainers hold every API key; every project is judged on whether the student can explain it, not just run it.

Six months, month by month

  • File handling, modules, and libraries
  • Exception handling
  • Built as an attendance system, password manager, and expense tracker
  • Classes and objects
  • Taught through Snake, Brick Breaker, and Maze Escape
  • Capstone: an inventory system
  • One game of their own choosing
  • Animation, collision, and game states
  • Menus, lives, levels, and sound
  • Prompt engineering and responsible AI
  • AI APIs, chatbots, and voice
  • Building a homework helper, study buddy, and quiz generator
  • A folder organiser and PDF report generator
  • An invoice generator and email assistant
  • A reminder system
  • Problem statement, algorithm, and flowchart
  • Prompt, code, and their own improvements
  • Presented live at their own booth on Tech Expo day

Best fit scenarios

  • Teens ages 11-14 ready to move beyond the basics into serious, real-world coding.
  • Students interested in AI, game development, and how modern software is actually built.
  • Families looking for a rigorous, project-based course that ends with a real Tech Expo, in a small group of no more than five children.