Courses · Six-Month Courses

Two six-month courses. One ends on Demo Day, the other at the Tech Expo.

Both run five live sessions a week, one hour each, never more than five children in the class — about 120 sessions over six months. Your child is placed by age and by what they can already do, not by a form.

AGES 7–10 · NO EXPERIENCE NEEDED 6 MONTHS

Junior Creator

Starts with blocks, ends with a working AI app. Six months gives a younger child the time to build the thinking properly before they type a single line of Python.

MONTH 01
Logic & block coding Blockly, Code.org and Scratch. Ordered instructions, loops, events, and a first debugged program.
MONTH 02
Games in Scratch and Arcade A catcher game with score and collision, a maze with broadcasts, then MakeCode Arcade with enemies and sound.
MONTH 03
Python foundations print, variables, input, if/elif/else and loops, ending in a playable text decision game.
MONTH 04
Functions, data and games Functions, lists, dictionaries and debugging, used to build a quiz engine and Turtle games.
MONTH 05
Real-world Python and robotics Files and web APIs, then micro:bit and Wokwi circuits wired and driven from Python.
MONTH 06
AI, prompts and Demo Day Supervised AI tools, prompt engineering, a working AI app, presented live to parents.
Book a Junior Creator trial
AGES 11–14 · SOME CODING HELPS 6 MONTHS

Tech Builder

Turns a beginner programmer into someone who ships software. Real Python projects, object-oriented game development, AI assistants and automation tools they actually use.

MONTH 01
Professional Python File handling, modules, libraries and exception handling — built as an attendance system, password manager and expense tracker.
MONTH 02
Object-oriented programming Classes and objects taught through games: Snake, Brick Breaker, Maze Escape and an inventory system.
MONTH 03
Intermediate game development One game of their choosing — animation, collision, game states, menus, lives, levels and sound.
MONTH 04
Artificial intelligence Prompt engineering, responsible AI, AI APIs, chatbots and voice — a homework helper, study buddy and quiz generator.
MONTH 05
Automation and productivity Folder organiser, PDF report and invoice generators, an email assistant and a reminder system.
MONTH 06
Capstone and Tech Expo Problem statement, algorithm, flowchart, prompt, code, their own improvements — presented at their own booth.
Book a Tech Builder trial
HOW EVERY CLASS RUNS

We never open with “today we will learn lists.”

We open with a problem — build a restaurant ordering system — and the programming concepts arrive only when a child needs them to solve it. Nine steps, every session, both courses.

01
Real-world problem The trainer opens with something worth building.
02
Student discussion Children argue for their own approach first.
03
Algorithm design Written in plain language before any code.
04
Choose the concepts They name the loop, list or function needed.
05
Write the AI prompt A structured prompt, not a vague question.
06
Generate the code With academy-managed keys and supervision.
07
Explain every line Nothing is submitted that cannot be explained.
08
Improve the solution Beyond what the model produced.
09
Present the project Out loud, to the class, every session.
NOT EXAMS — WHAT WE ACTUALLY ASSESS

No child submits AI-generated code they cannot explain. Trainers hold every API key, children never paste personal data into a model, and each project is judged on six things.

Problem analysis Algorithm design Prompt quality Code understanding Code improvement Presentation
AFTER SIX MONTHS — INNOVATOR LAB

Students who finish either course can go on to build real products in teams.

Innovator Lab is the next step: longer projects, small teams, and software built for a real user rather than a class exercise. Every child leaves with a portfolio and something they can demonstrate.

Ask about Innovator Lab